![]() In comparison, shipments of smartwatches, the second most popular wearable device, is expected to total 66.71 million units by 2017. Shipments of Bluetooth headsets worldwide are projected to increase from about 116 million units in 2015 to nearly 140 million units by 2017. Bluetooth headsets are the most popular wearable device worldwide, and are forecast to maintain this leading position in the coming years. The number of headphones/headsets sold worldwide has increased from 236 million in 2013 to an estimate of 334 million in 2016. Sony, Phillips, Apple, Sennheiser, Bose and Skullcandy are some of the leading headphone and headset brands in the headphone/headset market. You would need to set up your audio to work with Astro Command Center software along with any other sounds you would like to play on your stream from your console. Headphones and headsets are usually divided into the categories over-ear, on-ear and in-ear, depending on size and form, and can also include features such as noise-cancelling. Using headphones on a portable device is the second most popular way of listening to music in the U.S., as just over 40 percent of Americans use these devices for this purpose. Headphones only have a speaker therefore they are mainly used for listening to audio. Headsets, which include a speaker and a microphone, are commonly used during any digital communication that requires both speaking and listening. Smart TV, streaming media players, wireless headphones and Bluetooth speakers, are part of the audio and video product segment within this industry. Headphones and headsets – additional informationĬonsumer electronics (CE) is a vast and profitable industry which is constantly evolving, as companies introduce new products and technologies to the market. ![]() Spatial sound: Support for Windows Sonic, Dolby Atmos, and DTS Headphone: X Exceptional mic experience: The new headset. ![]() The headset also connects to mobile devices via Bluetooth for on-the-go music or chat and to your console via Xbox Wireless technology. In 2017, 368 million headphones & headsets are forecast to be sold worldwide. Multidevice connectivity: You can simultaneously pair the headset to your phone and Xbox. ![]() This statistic shows the global unit sales of headphones/headsets from 2013 to 2017. ![]()
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